The National Gallery of Zimbabwe and arebyte Gallery in London, are pleased to announce POWERPLAY, a group exhibition featuring artists working within digital media, moving image and technology. Co-commissioned by London-based arebyte Gallery and the National Gallery Zimbabwe in Bulawayo, with support from the New Art New Audiences grant from the British Council. The first showing of the exhibition will be presented at arebyte Gallery in London, before traveling to the National Gallery of Zimbabwe in Bulawayo. POWERPLAY will be the first exhibition of digital and new media art at the National Gallery of Zimbabwe in Bulawayo, Harare, and Mutare. POWERPLAY features work by Mr. Color, Bolatito Aderemi Ibitola, Vincent Bezuidenhout, Scumboy, King Debs, Mbakisi Sibanda, Kumbirai Makumbe, and Isaac Kariuki. Virtual Reality iteration by Christopher MacInnes.
If you are in London please do visit the arbyte Gallery Opening event Saturday 15 August 2020, 3 – 6pm. The exhibition runs until 26 September 2020. The Itinerant exhibition will show here at the National Gallery of Zimbabwe in Bulawayo, Mutare and Harare in late 2020.
POWERPLAY foregrounds the digital arts scene in Africa and presents work by digital artists who are from or based in Nigeria, South Africa, Zimbabwe, and the UK. Discussing the use of technology in creating a sense of identity and place within a digitised world, the artists in the exhibition look at the relationships of power experienced in varying ways. The works address isolation and alienation; societal bias around gender and race; transformation of being; the politics of borders and migration; dark markets of trade; and communities who work outside of mainstream economy. Taking place both online and offline, the multi-sited exhibition format brings to light the fluidity between the virtual and the real – how is power asserted over our decisions and movements, what are the consequences, and how can we think about control differently?
Through newly commissioned and re-imagined work, POWERPLAY explores the nuances of working with digital media in a digitised world. The exhibition looks into the reproduction and commodification of the self, consent and surveillance online and offline, and the exploitation and censorship of data, ideas and behaviours. Through the use of existing infrastructure within the gallery and around the city, as well as the pseudo-advertisement aesthetics seen in the CGI printed works and the Virtual Reality iteration of the exhibition, the artworks proliferate and infiltrate this system to question our agency and power over surveillance and capitalism.
From politicians threatening to use military or economical power as coercion, to the underlying systemic structures of bias built on the oppression of race, gender and sexuality, plays of power are prevalent throughout online and real life interactions by way of social hierarchies and the monopolising of markets.
Plays of power are also widespread in chat rooms, online community forums, and gaming worlds, often with users spreading hate speech with methods of mental manipulation to initiate formations of groups of like-minded people who are hostile to those with differing opinions.
Technology can be used as a tool to demonstrate power – from data collection by black-box algorithms to major tech companies dominating the market – the ways we converse, vocalise our opinions and integrate are becoming increasingly more digitised and therefore unstable. Technology can seem intangible and removed from a sense of personability, however it can also reinforce a sense of place and identity – this is formalised in the exhibition through a reconnection to the physical world by challenging the traditional modes of display, and incorporating screen based works with physical ephemera, alongside a virtual reality version of the exhibition, where the work is stretched beyond its physical or material limits.
Overall, the various creative technologies, software and hardware in the exhibition are used with purpose and intent to address the tensions and consequences of producing work linked to immateriality, the individual and the collective, and the misrepresentation of words and meaning. Technology creates an interrelated mesh of connections in a global network, which is solidified in the artists’ various locations across Africa, Europe and America, but is also conceptually linked in the subtleties of each work.
Bolatito Aderemi Ibitola uses GIFs as a medium to make connections between migration and desirability of space, playing on the political categorisation of the term “alien” and how the artist feels her own black body is read. This links to Isaac Kariuki who makes comparisons between the sale of (counterfeit) goods on the blackmarket to the displacement of people living outside of the mainstream economy. Here, a connection to life and living is made between online and offline connections, whereby the inside and outside of normative roles are examined through Google Maps and trading on the darkweb.
Also questioning copyright as a tool of power is Vincent Bezuidenhout and his work DVDRIP which originated during the rise of illegal file sharing, or ‘pirating’ of movies online. In the spirit of Harun Farocki’s ‘operative images’ and aesthetically reminiscent of Glitch Art, screen captures are employed in the work in order to highlight this phenomena of the corruption of digital information. His other work Jsoc_pics consists of images appropriated from the Instagram accounts of members of Joint Special Operations Command, USA. The images are imbued with all the characteristics of traditional masculinity but the faces of the soldiers in these photographs are redacted by the artist. This act of censorship reveals elements of fear and shame often disassociated with toxic masculinity. By printing the images on the most basic elements of American consumerism (mugs, jigsaws, keychains etc), Bezuidenhout reduces the images to commodities and undermines the meaning of this kind of proliferation of the ‘selfie’ in the process.
Scumboy’s work shows avatars in various states of entrapment; both physically and mentally. Human emotion is expressed in two ways here through a writhing body unable to comprehend the situation and through positive movement in a body dancing in the acceptance of being powerless. Dance is brought into a different space with King Debs’ work whereby the power of gender and race is interrogated in a ritual performed by a woman figure through the artist’s male gaze. In the work, Lerato who is a young Tswana Queen, seen draped in a crimson and black garment, dances to appease the Bantu ancestors. The work opens and challenges the dialogue of the maltreatment of black women, who are instead celebrated in the video in the form of respect and appreciation, and poses the learning/unlearning of the male gaze to the female body.
Utilising language in the form of calligraphy, prayer and shapes is seen in both King Debs’ work and Kumbirai Makumbe who posit new ways of understanding a transcendence of the human. For Kumbirai, an unnamed protagonist talks to Eywa, an artificial intelligence, who assists in ‘ascension’ of the body into code. The work more broadly looks at a non-exclusionary to new ways of being, with an anti-hierarchical approach to interconnectedness of people, ideas, and speculations on the future of society.
Mbakisi Sibanda’s work portrays the feeling of being isolated online whilst also being hyper-connected; the contradiction here plays out in the form of a new video work and accompanying print identifying the dark nature of how the internet affects mental and physical health, as well as social disintegration and social anxiety. Also taking at an emotive response to power, Mr. Color’s large banner print tells the story of the creation of a new type of android, one with consciousness and sentient feelings, where energy particles formed from shared consciousness and transfer of energies between bodies. The work questions collectivity, and how positive and powerful energies can combine to create new ways of thinking.
The artists’ works will be shown as a 6 week multimedia installation in arebyte Gallery, London. Throughout the duration of the physical exhibition, interviews with the artists will be available to view on arebyte on screen (AOS), arebyte Gallery’s digital art channel, as well as a virtual tour of the National Gallery of Zimbabwe in Bulawayo (NGZ) gallery space made using Unreal software by UK based artist Christopher MacInnes. Viewable 24/7 via a dedicated screen and Virtual Reality headset in arebyte Gallery’s window, the virtual tour will also be broadcast on dedicated monitors located in the NGZ in Harare and Mutare, as a way to further promote the artists and the exhibition. Visitors will be able to interactively explore the different works through a Virtual Reality headset allowing them to navigate the multimedia installation originally proposed for NGZ later this year. The Virtual Reality version of the exhibition will then travel to the NGZ in Mutare and Harare.
An A5 booklet with information on the works and the artists will be produced for visitors to arebyte Gallery and the NGZ in Bulawayo, Harare and Mutare to take with them.
The exhibition will be part of arebyte Gallery’s 2020 programme systems which discusses the erratic interplay between global infrastructures and economics, computer and technological systems, which have become the carrier for emotional, political and ecological agendas.
This exhibition is supported by the British Council’s New Art New Audiences grant.
National Gallery Zimbabwe Bulawayo: 75 Joshua Nkomo St, Bulawayo,
National Gallery Zimbabwe Harare: 20 Nyerere way/ Parklane Harare.
National Gallery Zimbabwe Mutare: 122 Third St, Mutare, Zimbabwe
arebyte Gallery: 7 Botanic Square, London City Island, E14 0LG
Nimrod Vardi – Founder and Creative Director, arebyte Gallery
Claudel Goy – Managing Director, arebyte Gallery
Rebecca Edwards – Curator, arebyte Gallery
Edward Martin – Curatorial Assistant, arebyte Gallery
Butholezwe Kgosi – Regional Director, National Gallery in Bulawayo
Clifford Zulu – Curator, National Gallery of Zimbabwe in Bulawayo
Thabiso Mohare – Southern Africa Arts Project Manager, British Council
King Debs is a multimedia artist based in Cape Town, South Afrika. Working primarily in 3D digital art and his self-developed calligraphy, King Debs creates a unique aesthetic to transpose his ideas on identity and Afrikanism. His work deals with the notion of post-humanism within an Afrikan context. He is inspired by ‘trans-humanist’ ideology and the dystopian convergence of man and machine.
Niyi Okeowo (Mr Color) is an Art Director, based in Lagos, Nigeria. Mr.Color is an ongoing personal expression inspired and influenced by Futurism, Colors, Spaces and themes of isolation and Serenity.
Kumbirai Makumbe currently takes form as a London based artist and designer who believes in the transmutation of the intangible yet experiential. They are enticed by the materiality of digitally generated matter with their work residing at the intersection of art, technology, and the ethereal.
They place significant effort into speculative explorations of alternative modes of being and thinking that could negate exclusionary acts and ideologies. Their work continually interrogates the multi-dimensionality of blackness, exclusionary acts, and notions of inclusion, ‘in-betweenness’, ‘caring’ and transcendence. They are situation-dependent, transform & metamorphose to ceaselessly take on various forms and maneuver through a diverse range of spaces.
Mbakisi Sibanda was born in 1995 in Bulawayo and is a designer by profession, having ventured into commercial design back in 2013 working for advertising and signage companies throughout his career. Sibanda also specialises in creating 3D virtual mockups and visualization.
Isaac Kariuki is a visual artist and writer living between London and Nairobi. His work centres on technology, surveillance and internet culture as it relates to the global south and marginalised groups. He holds an MA from Central Saint Martins with a concentration in digital art. He is the founder of Diaspora Drama, a three-part publication exploring creative people of colour with overarching themes of the internet and technology.
Vincent Bezuidenhout is a South African born artist whose work spans image-making and investigative documentary practices. His research-based process employs narratives and histories to examine the psychology of power in relation to identity. He has been awarded grants and fellowships from The National Arts Council of South Africa, The Goethe Institut, The Tierney Fellowship, Oppenheimer Memorial Trust, School of Visual Arts – NYC and the National Research Foundation of South Africa. Residencies include the Cité Internationale des Arts, Paris and Photoglobal at the School of Visual Arts in New York City. Bezuidenhout holds a Master’s Degree in Fine Art from the Michaelis School of Fine Art, University of Cape Town, is a published writer, and has lectured widely.
Bolatito Aderemi-Ibitola is a trans-disciplinary artist working primarily in time based art, interactivity and performance. Along with her artistic practice, Aderemi-Ibitola also works as a devised theatre practitioner, performance studies scholar and teaching artist. Born in Lagos, Nigeria, she immigrated to the United States in 2000. She returned to Nigeria in 2014 where she is now living and working. Bolatito Aderemi-Ibitola earned her Masters in Performances Studies from Tisch School of the Performing Arts, New York University and a Bachelors in Communication Arts with a focus in Television/Film Production and a minor in Political Science from Allegheny College
Oliver Hunter Pohorille ( Scum Boy ) is a transgender 3D artist and motion graphic designer in Cape Town, South Africa. His work has been exhibited in various galleries around the world and he has worked with multiple artists of various disciplines. He mainly creates still renders for gallery exhibitions and prints but also has a large body of video art. His art is centered around the human form and its interaction with the world. Oliver uses the principle of 3 dimensional art to warp reality into a world of his own creation.
Christopher MacInnes is an artist based in London. Taking computing and networks as a starting point he works with software, hardware and organisms. Using the diverse vectors of our planetary networks, MacInnes attempts to trace the mycellenic tangle of chaotic phenomena across platforms, landscapes and bio-synthetic ecologies.
For more details follow the link https://www.arebyte.com/powerplay or contact us on: firstname.lastname@example.org